using Coffee;

using Creativity;

using UnityEngine;


public class Vlad_Hryhorashchenko : GameDeveloper


{

public PersonalTraits PersonalTraits;

public Experience Experience;


public override Code Work()

{

return WorkAs(, PersonalTraits);

}

}

/* -------------------------------------

About

---------------------------------------- */

string Title = "Unity game developer";


                [Serializable]
                struct PersonalTraits
                {
              



                  string FullName = "Vladyslav Hryhorashchenko";
                  
                  string Email = "itnek0pi@gmail.com";
                  
                  string Location = "Toronto, Canada";
                                  
                  string[] Spoken_Languages = {"English", "Japanese", "Russian", "Ukrainian"};

                  string[] Hobbies = {"Piano", "Guitar", "Composing Music" "Learning Languages"};
                

}


About myself

Senior Game Developer with 4+ years of experience in game development and 3d industry. Led teams up to 12 people. Worked on AAA titles and delivered to millions of people across different platforms both mobile, console and desktop. Skilled in ะก#, Unity, Linux, and Python. Actively participate in industry-related events such as game jams and conferences to keep up with the market. Looking for opportunities to further improve my expertise.



/* -------------------------------------

Achievements

---------------------------------------- */

Global Game Jam 2022

Prize: Best commercial product and Best game feel award.

Chill city - 3d idle clicker game.

This idle clicker game has won hearts of jury as the most playable and the most commercially capable game. It was developed in a span of two weeks just by me. Soundtrack and SFX were composed by me.

Image of a 3d game where you can 
              see buildings and title chill city

Ubisoft GameJam 2020

Prize: People's favorite.

Keep chopping - 3d Local-Multiplayer party game.

I've competed with the most talented programmers and game designers in the industry, and gained a lot of experience working with the team of professionals.

Image of a 3d game where you can see trees and 
              lumberjacks who are planting and chopping each others trees
Image of Price for Ubisoft GameJam. 
              It says People's choice on it.

Global Game Jam 2021 Ukraine

Prize: 8th place.

The white trail - 2d point and click detective game.

I've gathered team of 11 people and been managing the team and doing programming meanwhile. It was a very fun experience!

Image of a 2d detective game in noir style
Image of Price for Global Game Jam. 
              It says People's choice on it.

/* -------------------------------------

Skills

---------------------------------------- */

General:

  • C#
  • Unity 3D
  • Git
  • iOS, Android, WebGL, Windows, Mac, Linux
  • Unit Tests
  • JSON, REST API
  • XCode, Android studio
  • Google play market and Apple store publishing
  • Multithreading
  • Python
  • HTML, CSS, JS
  • SQL, NoSQL Databases

Unity:

  • Unity lifecycle
  • Rendering pipeline
  • Scriptable object
  • Unity tools: Ads, iAP, Social API, Analytics, Collaborate, Cloud Build, Cloud Diagnostics
  • Euler angles, Gimbal lock
  • Asset bundles and addressables
  • Unity UI

Architecture:

  • SOLID, OOP, KISS
  • Singleton and it's cons
  • Factory, Finite state machine, MVC, Observer
  • Strategy, Service locator, Toolbox, Humble objects

SDKs and Assets:

  • DOTween
  • Spine and 2D animation integrations
  • Admob, Audience Network, Unity Ads, Appodeal, Applovin, Vungle, IronSource
  • Unity Analytics, Facebook, Firebase Analytics, GameAnalytics, Adjust
  • Facebook SDK, Google Play Services SDK
  • Firebase SDK
  • Photon SDK
  • Cinemachine

/* -------------------------------------

Resume

---------------------------------------- */

Overview of my life path that I took to get here.

Certification

Introduction to Game Development

HarvardX

CS50's Introduction to Game Development HarvardX. Included 12 test projects.

Introduction to Computer Science

HarvardX

CS5O's introduction to Computer Science HarvardX. Included 9 problems and one final project.

C2 English Certificate

EF SET

The achieved English level is 80/100 on the EF SET score scale and C2 Proficient according to the Common European Framework of Reference (CEFR). Link to certificate.

Education

Bachelor of Computer Science

2019 - 2022

National Academy of Telecommunications

BS Degree in Computer Science. All classes were taught in English only.

Marine Engineering Associate Degree

2015 - 2019

Maritime College of Technical Fleet

Associate degree in Marine Engineering. Something I'm really proud of.

Professional Experience

Software Engineer III

July 2022 - Present

Meta

  • -- NDA --
  • -- NDA --
  • -- NDA --

Senior Unity Developer

8 months

IKEA

  • Adopted an atypical AR legacy project and rebuilt it from scratch to a top shape, accelerated and optimized solution to work x10 times faster while delivering the result in the shortest time to more than 1 million people around the globe.
  • Analyzed and Researched 3d real-time areas and prototyped a pipeline for significant size and quality improvement.
  • Standardized and optimized some of the development workflows.

Unity Developer

5 months

Red Rift, Inc

  • Built and designed reusable and scalable solutions using ASP.NET and SQL database for backend of mid-core projects.
  • Maintained and improved legacy code on live projects.
  • Established and coordinated efficient QA workflow.

Unity Developer

1 year

Arrible

  • Designed and developed efficient architecture leading to scalability of the project resulting in more than 50,000 downloads on mobile platforms.
  • Formed and devised training courses for junior developers.
  • Worked on full cycle development from start to release delivering in tight scheduling.
  • Designed and managed game design decisions that led to the improvement of user retention rates.
  • Conducted technical interviews.

Quality Assurance Engineer

9 months

Ubisoft

  • Developed solutions for automating the testing processes.
  • Created test cases for advanced testing of in-game features.
  • Generated efficient workflows for faster bug tracking and issues resolution.
  • Cross-platform testing including consoles (Xbox, PS4, and PS5), working with dev kits and grey boxes.

Freelance Unity developer

1 year

  • Engineered and designed custom solutions for various game genres including hyper-casual mobile games, platformers, rogue-likes, etc
  • Consulted on solving different programming and unity related tasks of different complexity.
  • Released and launched projects on Apple App Store and Google Play Store.

/* -------------------------------------

Portfolio

---------------------------------------- */

Overview of my latest games

  • All
  • Hyper-Casual
  • Retro

NDA

R&D 3D

Analyzed and Researched 3d real-time areas and prototyped a pipeline for significant size and quality improvement.

NDA

R&D AR Project

Worked as a Lead Developer and architect. Adopted an atypical AR legacy project and rebuilt it from scratch to a top shape, accelerated and optimized solution to work x10 times faster while delivering the result in the shortest time to more than 1 million people around the globe.

Puzzle Royal

NFT Match3

Worked as a Lead Developer and architect. In this Match 3 game, you'll earn rewards to summon new heroes in your fight to claim the throne.Prove your might on the battlefield by putting together the most strategic teams and making the best matching decisions possible!

Chill city

3d Idle clicker

Worked as a Sole Developer. Idle game that helps you relax and build your chill city. Keep balance between resources to progress and build beautiful minimalistic city.

Ghost Recon Breakpoint

Online tactical shooter

Tom Clancy's Ghost Recon Breakpoint is an online-only tactical shooter video game.

Hyperscape

First-person shooter battle royale

The game's main mode shares elements with other battle royale games, where up to 100 players are dropped on to a map that slowly shrinks over time with players seeking to eliminate the competition.

Berserk

Collectible card game

Big game project that has NFT etc.

Contrary

2D adventure platformer

Adventure game where you have to fight common psychological issues and their personifications. Made on Ludum Dare 49. Organized and developed along a team of 7 people.

NDA

2D Fighter

Mid-core mobile fighter on which I've worked and delivered the project till release on mobile platforms (Android, iOS). It included working with Spine, remote configs and custom server logic.

Matchmania 3D

3D Hyper-Casual

Fun matching 3D puzzle game with more than 50,000+ installs on Play Market and even more on iOS app store.

Afterlife

Roguelike

Roguelike vertically scrolling shooter that was developer in 72 hours for Ludum Dare 48. Organized and developed along with a team of 9 people including artists, game designers, musicians, and programmers.

Block Puzzle Saga

Hyper-Casual

Combination of two classic gameplays: Sudoku and Block Puzzle. Solve the puzzle to reveal the pic. I've worked as single developer. Managed to deliver the game in 6 weeks. Released on both Android and iOS.

LOK:Rebirth

2D Adult action

High quality adult game in which you play as a young female lieutenant, fighter pilot of the Federation. This is an adult 18+ game. I've worked there as a technical artist.

Znay Nashih

Educational

Educational project oriented on kids about great Ukrainian historical figures. Was doing both developing and game design work for the game. Released on both Android and iOS.

The white trail

2D point and click detective

Point and click game in noir style that was developed in 48 hours, and took 8th place in Global Game Jam 2021 Ukraine. Organized and managed a team of 11 people.

Death day

2D Action & Puzzle

This game was developed for Ludum Dare 47 in 72 hours, theme was Stuck in a loop. A monster will kill you at the end of the day. Come up with the solution how to stop him to break free from a death loop.

Keep Chopping

3D Local-Multiplayer Party game

This game was developed for Ubisoft GameJam in 48 hours and is a party game for 2-4 players that compete by planting and chopping each other trees!

Undead vengeance

2D real time tactics

This game is still under development. Build a necropolis and attack humans to gain more territory and build up an army of undead!

Horror House

3D First-person horror game

This is one of my first games. It's more of a playable demo of the game that consist of 9 rooms appartment in abandoned mention.

CS50 Match3

Match3

Usual match3 game. Nothing to see here.

CS50 Mario

Retro

Another Super Mario Bros rip-off with infinite map procedural generation this time!

CS50 BreakOut

Retro

Good old breakout type game.

CS50 Fifty Bird

Hyper-Casual

Well, flippy bird, classic, I know.

CS50 Pong

Retro

One of the first games ever created, how could I not give it a try?

Time Hero

2D Rogelike Bullet-Hell

This game was made for Brackeys 2020.2 GameJam. Procedural generation, different guns, time travel, all that.

/* -------------------------------------

Contact me

---------------------------------------- */

Please feel free to reach out to me for any work related purposes ;)

Location:

Toronto, Canada

LinkedIn:

Link

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