/* -------------------------------------
About
---------------------------------------- */
string Title = "Unity game developer";
string Title = "Unity game developer";
[Serializable]
struct PersonalTraits
{
[Serializable]
struct PersonalTraits
{
string FullName = "Vladyslav Hryhorashchenko";
string Email = "itnek0pi@gmail.com";
string Location = "Toronto, Canada";
string[] Spoken_Languages = {"English", "Japanese", "Russian", "Ukrainian"};
string[] Hobbies = {"Piano", "Guitar", "Composing Music" "Learning Languages"};
string FullName = "Vladyslav Hryhorashchenko";
string Email = "itnek0pi@gmail.com";
string Location = "Toronto, Canada";
string[] Spoken_Languages = {"English", "Japanese", "Russian", "Ukrainian"};
string[] Hobbies = {"Piano", "Guitar", "Composing Music" "Learning Languages"};
}
}
About myself
Senior Game Developer with 4+ years of experience in game development and 3d industry. Led teams up to 12 people. Worked on AAA titles and delivered to millions of people across different platforms both mobile, console and desktop. Skilled in ะก#, Unity, Linux, and Python. Actively participate in industry-related events such as game jams and conferences to keep up with the market. Looking for opportunities to further improve my expertise.


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Achievements
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Global Game Jam 2022
Prize: Best commercial product and Best game feel award.
Chill city - 3d idle clicker game.
This idle clicker game has won hearts of jury as the most playable and the most commercially capable game. It was developed in a span of two weeks just by me. Soundtrack and SFX were composed by me.

Ubisoft GameJam 2020
Prize: People's favorite.
Keep chopping - 3d Local-Multiplayer party game.
I've competed with the most talented programmers and game designers in the industry, and gained a lot of experience working with the team of professionals.


Global Game Jam 2021 Ukraine
Prize: 8th place.
The white trail - 2d point and click detective game.
I've gathered team of 11 people and been managing the team and doing programming meanwhile. It was a very fun experience!


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Skills
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General:
- C#
- Unity 3D
- Git
- iOS, Android, WebGL, Windows, Mac, Linux
- Unit Tests
- JSON, REST API
- XCode, Android studio
- Google play market and Apple store publishing
- Multithreading
- Python
- HTML, CSS, JS
- SQL, NoSQL Databases
Unity:
- Unity lifecycle
- Rendering pipeline
- Scriptable object
- Unity tools: Ads, iAP, Social API, Analytics, Collaborate, Cloud Build, Cloud Diagnostics
- Euler angles, Gimbal lock
- Asset bundles and addressables
- Unity UI
Architecture:
- SOLID, OOP, KISS
- Singleton and it's cons
- Factory, Finite state machine, MVC, Observer
- Strategy, Service locator, Toolbox, Humble objects
SDKs and Assets:
- DOTween
- Spine and 2D animation integrations
- Admob, Audience Network, Unity Ads, Appodeal, Applovin, Vungle, IronSource
- Unity Analytics, Facebook, Firebase Analytics, GameAnalytics, Adjust
- Facebook SDK, Google Play Services SDK
- Firebase SDK
- Photon SDK
- Cinemachine
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Resume
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Overview of my life path that I took to get here.
Certification
Introduction to Game Development
HarvardX
CS50's Introduction to Game Development HarvardX. Included 12 test projects.

Introduction to Computer Science
HarvardX
CS5O's introduction to Computer Science HarvardX. Included 9 problems and one final project.

C2 English Certificate
EF SET
The achieved English level is 80/100 on the EF SET score scale and C2 Proficient according to the Common European Framework of Reference (CEFR). Link to certificate.

Education
Bachelor of Computer Science
2019 - 2022
National Academy of Telecommunications
BS Degree in Computer Science. All classes were taught in English only.

Marine Engineering Associate Degree
2015 - 2019
Maritime College of Technical Fleet
Associate degree in Marine Engineering. Something I'm really proud of.
Professional Experience
Software Engineer III
July 2022 - Present
Meta
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Senior Unity Developer
8 months
IKEA
- Adopted an atypical AR legacy project and rebuilt it from scratch to a top shape, accelerated and optimized solution to work x10 times faster while delivering the result in the shortest time to more than 1 million people around the globe.
- Analyzed and Researched 3d real-time areas and prototyped a pipeline for significant size and quality improvement.
- Standardized and optimized some of the development workflows.

Unity Developer
5 months
Red Rift, Inc
- Built and designed reusable and scalable solutions using ASP.NET and SQL database for backend of mid-core projects.
- Maintained and improved legacy code on live projects.
- Established and coordinated efficient QA workflow.

Unity Developer
1 year
Arrible
- Designed and developed efficient architecture leading to scalability of the project resulting in more than 50,000 downloads on mobile platforms.
- Formed and devised training courses for junior developers.
- Worked on full cycle development from start to release delivering in tight scheduling.
- Designed and managed game design decisions that led to the improvement of user retention rates.
- Conducted technical interviews.

Quality Assurance Engineer
9 months
Ubisoft
- Developed solutions for automating the testing processes.
- Created test cases for advanced testing of in-game features.
- Generated efficient workflows for faster bug tracking and issues resolution.
- Cross-platform testing including consoles (Xbox, PS4, and PS5), working with dev kits and grey boxes.

Freelance Unity developer
1 year
- Engineered and designed custom solutions for various game genres including hyper-casual mobile games, platformers, rogue-likes, etc
- Consulted on solving different programming and unity related tasks of different complexity.
- Released and launched projects on Apple App Store and Google Play Store.

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Portfolio
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Overview of my latest games
- All
- Hyper-Casual
- Retro
Contrary
2D adventure platformer
Adventure game where you have to fight common psychological issues and their personifications. Made on Ludum Dare 49. Organized and developed along a team of 7 people.
Matchmania 3D
3D Hyper-Casual
Fun matching 3D puzzle game with more than 50,000+ installs on Play Market and even more on iOS app store.
Afterlife
Roguelike
Roguelike vertically scrolling shooter that was developer in 72 hours for Ludum Dare 48. Organized and developed along with a team of 9 people including artists, game designers, musicians, and programmers.
LOK:Rebirth
2D Adult action
High quality adult game in which you play as a young female lieutenant, fighter pilot of the Federation. This is an adult 18+ game. I've worked there as a technical artist.
Znay Nashih
Educational
Educational project oriented on kids about great Ukrainian historical figures. Was doing both developing and game design work for the game. Released on both Android and iOS.
Death day
2D Action & Puzzle
This game was developed for Ludum Dare 47 in 72 hours, theme was Stuck in a loop. A monster will kill you at the end of the day. Come up with the solution how to stop him to break free from a death loop.
Keep Chopping
3D Local-Multiplayer Party game
This game was developed for Ubisoft GameJam in 48 hours and is a party game for 2-4 players that compete by planting and chopping each other trees!
Horror House
3D First-person horror game
This is one of my first games. It's more of a playable demo of the game that consist of 9 rooms appartment in abandoned mention.
CS50 Mario
Retro
Another Super Mario Bros rip-off with infinite map procedural generation this time!